They play a Turn 1 Sol Ring. }. Looter il-Kor gets the obvious upgrade to Suspicious Stowaway, and Impulse gets the boot it probably should have gotten years ago. Today I discuss an important aspect of building a successful cube: archetype support. Once we get past the most broken fast mana and the cheapest and most efficient effects, we start looking at cards that require a little bit more investment but correlate very strongly with winning the game. Theres plenty of card draw in the Cube, and this land comes online if either player has a library with 20 or less cards in it. High quality Vintage Cube Archetypes 2021-inspired gifts and merchandise. Underappreciated Cube Archetypes | PureMTGO All you can hope to do is race. Yawgmoth's Win - Tumblr Dack Fayden can often just end the game when you steal an early Signet or Mox by both reducing your opponents mana production and increasing your own, and thats to say nothing of stealing something like a Wurmcoil Engine. Last week I covered two of the best decks and win conditions in the Vintage Cube: Reanimator and Grixis Goodstuff. See what I mean? Maybe the best they can boast is a sick three drop on turn-2 off of a Mox Ruby, like Sulfuric Vortex. Theyre almost always worth drafting early thanks to the inclusion of Pestermite, Deceiver Exarch, and Zealous Conscripts. And for your amusement, here is my misadventures in playing White / Black Disruptive Aggro: Match 1, Game 1: I drop a Turn 1 Soldier of the Pantheon. Mana Crypt is close enough to Sol Ring to fit in here, but theres some give and take. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. The Scarab God and Fallen Shinobi are some of the best creature threats out there. Required fields are marked *. Lots of pink. text-align: center; Copyright 2020 Star City Games. This is an incredibly low cost way to please a lot of players, and kudos to Carmen for doing so. Aggro decks are fun, especially mono-red, but honestly, your cards are so much weaker than your opponents. There are more than a few cards that are half of a game-winning or infinite combo in the Cube, and knowing what they are can help you know when to pick them up or when to pass them. Next down comes Jace, Architect of Thought. A lot of countermagic costs multiple blue mana, and when many of your opponents will be using fast mana to cast expensive spells, counterspells become one of the most powerful forms of interaction. Theres just too much broken stuff happening to happily register Doom Blade. The cards you want to look out for are essentially any high-tier blue or red cards. You can find her writeup on the most recent update here. We trade resources. I imagine this is because, unlike Bribery, its not directly responsible for winning the game, but it is far more flexible and is generally worth well more than the five mana that it costs. Cards like Lightning Bolt can be useful to give control decks an edge against aggressive decks as well. The manlands are also viable win conditions for midrange and control decks that shouldnt be overlooked. Mono-green is fully supported in the Cube with the long list of mana dorks backing it up. If you open poorly in Pack 1, then it makes sense to develop a manabase and hope to open something better in Pack 2, but you get passed very few of the most powerful cards in a given draft. Look out for Fractured Identity, Teferi, Hero of Dominaria, and Teferi, Time Raveler. 2021 Updated April 22, 2021. .thumb { Go into it if see Sulfuric Vortex or Goblin Guide late. Simic relies on greens mana ramp but gives great payoffs in Hydroid Krasis, Oko, Thief of Crowns, and Hornet Queen. The removal of Oblivion Ring might seem odd, seeing as its one of those cards that does enough without costing too much to maindeck, but it tends to be the case that the more near-identical versions of a card theyre willing to print, the less essential they are for powerful Cube environments. Urza's Saga, Urza, Lord High Artificer, and other expensive artifact threats like Wurmcoil Engine or Myr Battlesphere are your finishers here. Ive 3-0ed plenty of Vintage Cubes staying mono-blue, and blue is most commonly my primary color in any two or more color decks. Ignore the 4 and 5 drops. The most important thing in Vintage Cube is getting set up early, so I value these slowlands lower than fastlands, but I would also value all of the cards being cut lower than fastlands. Creatures back. Bennie Smith gives in to this awesome urge with Etali, Primal Conqueror, his Commander Deck of the Week. Its pretty odd to me to add Storm the Festival in the update that removes Whisperwood Elemental because you really want some kind of sweeper protection if all youre doing is flooding the battlefield with cheaper threats. Phyrexian Revoker and Phyrexian Metamorph are two cards that make all of my decks for being extremely flexible and more powerful than they might appear. Is Vintage Cube Free on MTGO? I don't mine either in the sideboard, but remember that your power is in speed not in splashing mythic rares. The Vintage Cube can be played on Magic Online once or twice yearly when its made available. .article-footer-ad .footer-ad-text{ Unconditional removal that exiles is great against Reanimator strategies and really just anybody putting creatures on the table. Getting into Vintage Cube is a pretty daunting endeavor, which tends to be truer the newer to competitive Magic you are. My pick order is based on understanding which cards are the very best and committing as hard as possible to playing these cards starting from Pack 1, Pick 1. The removal of Legions Landing is a blow to those aggressive decks, both in reducing the total number of one-mana threats and it being in the upper half of those on power level. Id recommend staying away from Storm in the first one or two weeks of the Cube. LSV and Marshall Sutcliffe of Limited Resources recently addressed the MTGO Vintage Cube by saying, "Not having cheap cards is expensive . Vintage Cube is all about efficiently leveraging your mana. Black Lotus can have the highest ceiling while Sol Ring most consistently does its thing. I play Spectral Procession. Gaea's Cradle? Need more proof March of the Machine is a Commander player's dream? Why? Beyond that, Jaces Ingenuity would make a lot of my blue decks even in Vintage Cube and thats the floor of Mystic Confluence. I would still expect Mono-White Aggro to be a regular performer in the Cube though. Always always always bias your picks in favor of efficiency and do everything in your power to not end up with uninteractive midrange cards in your pool. Much like my notes on drafting blue, you should worry about win conditions later. Youll greatly benefit if you can use their extra mana to ramp out threats early. And while some may think that's a good strategy, I tend to find them to be overrated that I am content with 1 or 2 in most decks and will always take the real win conditions, tutors, and fixing, especially true dual lands and fetchlands over the Signets. If you can draft at least 4 of these 7, that makes your odds of having a one-drop in your starting hand very high. I zap their Young Pyromancer, they zap my Soldier of the Pantheon, I play Phyrexian Revoker to shut down their Jace, Vryn's Prodigy. Erno Rubik, who devised one of the world's most popular and enduring puzzles, opens up about his creation in his new book, "Cubed.". Do what feels fun to you. Mox Diamond doesnt hold a candle to the real thing, but its all the same when youre resolving cards like Jace, the Mind Sculptor and Wheel of Fortune. This just goes to show that if you complain loudly enough, you can have Niv-Mizzet Reborn in any Cube! Burn: This is the most generic element of the deck. You could say that Magic is generally about that sort of thing, but Vintage Cube is the Draft environment where this is most loudly declared. I Tidehollow Sculler their last card and play my sword. The biggest pitfall in blue is the card Show and Tell. Midnight Reaper also just doesnt have the kind of support that you want for a card like that with some of the most powerful cards for sacrifice decks absent from the Cube. Generally, the white based decks come in three varieties: Mono White Aggro, which is typically worse than the best Mono Red Aggro decks; Blue-White Tempo, which seeks to stick a hard to touch threat like Geist of Saint Traft and them keep the opponent from sticking anything relevant; or White-Black Disruption Aggro, which also is most often a token deck. Its almost always open, has more than enough supporting cards to get off the ground in pack one, and easily steals games from slow fair decks that didnt draft enough removal. Just like the general pick order, youre going to value fast mana most highly. We'll take a punt. Sideboarding Rules Change. As somebody who has had one of my own Cubes run on MTGO, Im here to impart some wisdom on how to best enjoy your Vintage Cube experience and how to best navigate one of the most volatile Limited environments imaginable. : Complete List and Rewards (March of the Machine), 150 Play Points, 2 Qualifier Points, 1 Friendly Trophy, 1 Treasure Chest. Howdy, gamers! I fetch my Sword of Body and Mind with Stoneforge Mystic and swing with Mutavault. Primeval Titan, Craterhoof Behemoth, Rofellos, Channel are top picks. Cube Questions: Lightning Strike and Tarmogoyf Sometimes you back into it to save your draft. So as long as you're not fighting for cards, its smooth sailing. They Unburial Rites their Griselbrand, but I have Anguished Unmaking. I believe that the colors Blue, Red and Black are miles better than Green and White in the Vintage Cube since they unlock so many unique and powerful win conditions. If you do manage to get the nuts, then congratulations! You still want to pick up the strong tempo cards like Counterspell, Expressive Iteration, and Dack Fayden, but theres a much bigger focus around the combo. visibility:hidden; Forest, go. But you've already got a Lightning Bolt, there's an empty pack for you, and what do you know, an eighth pick Koth of the Hammer. Nissa, Who Shakes the World is the consensus best five-mana planeswalker for Vintage Cube, though Vivien Reid is markedly better than whatever the next best option is. Shelldock Isle is also very easy to trigger. This is perhaps deserved after the huge upgrade that white recently got with Palace Jailer being reintroduced to the Cube along with the addition of Solitude, though I will still miss the Landing. We counter with Stoneforge Mystic, fetching our Sword of Body and Mind. Grim Monolith is definitely behind those effects, though a lot of draws from most decks will fold to a resolved six-drop on Turn 3. Ill see you in the queues. 1 Gideon, Ally of Zendikar, Lands* Its limited availability on MTGO helps underscore its important and localized demand for when its actually available, which also helps reduce queue time and make it more of an event. While theres occasionally a two- to three-week period where the Vintage Cube is available in the Spring, that isnt always guaranteed. By Ryan Overturf October 20, 2021 Augur of Autumn illustrated by Billy Christian Blue has a lot of power for bullying opponents and stuff like Opposition and Deceiver Exarch combo will end up leading to less consistent and less powerful decks than just drafting busted mana and busted individual cards about as often as theyll pay off in my experience. Its always a lot of fun whether youre watching or drafting yourself, and I cant recommend it enough! In my experience, these cards are about equally likely to be great as they are to be mulligans. Since Cube has so . A secondary note: this kind of deck is one of the few homes one could justify odd duck cards like Braids, Cabal Minion or Smokestackce you are flooding the board with tokens. Demonic Tutor is a little reliant on you ending up with other broken cards, but its always an incredibly efficient card selection tool, which can be a difference-maker if your opponents deck is more powerful but less consistent. We're now locked out of playing white spells. Sol Ring pairs great with powerful value cards like Jace, the Mind Sculptor while Mana Crypt generally pushes you in a more aggressive direction. Everything I Know About Vintage Cube On Magic Online Chase Carroll recaps their favorite cards from each Secret Lair in the Spring Superdrop. First is that you force it. A stack of interaction, an Upheaval, and an Urza, Lord High Artificer are really all you need to actually close a game, and Id prefer the rest of my cards to look like Force of Will rather than half-combos that cant get it done on their own. A great red aggressive deck in Vintage Cube usually implies the presence of Mox Ruby, Black Lotus, and/or Strip Mine, but the most important thing is that you get a lot of one-drops and a good amount of two-drops.
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