This is now fixed, however. 1. Often an additional targeting pod is needed for this, which will take up one pylon. It does not stay with my selection. I have tried air to ground missile launch, rockets, etc. You know how you can track bombs and rockets using the key "U" by default? Advanced laser guided missiles can operate even when the laser illumination is stopped and will continue its flight path on inertial guidance. - Sketching The larger green square shows the limits of your camera, the smaller green square shows the firing limits of your missiles. This page was last edited on 15 March 2023, at 18:53. You are better off to change to gunners view for a quick lock-on, there you see circles indicating that you activated the lock-on sequence. Though if you have a set up which will allow guns to override weapons select, that would be fantastic. SARH missiles are great for long-distance engagements of an enemy well out of the range of their more agile dogfight missiles, where depending on your piloting skill and aircraft performance, maybe an area you want to avoid. Show more War Thunder 2012. If you aren't, the missile won't lock. The weapons selector can be used to allow either all guns, or the selected guns to be fired with the "Fire primary weapon" key. And yeah also don't forget to have a disable Weapon Selection Mode button assign if you want to return to how it previously was. I am test flying the SU and I can't change the red box. I go to test flight mode, take off and there is actually a jet fighter passing by. Remember, you're aircraft will be mostly traveling in a straight line while you're guiding the missile, making you easy food. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges. It's obviously RB. Take those both into 8.3 and 9.0 respectively and tell me what you think. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. To fire an AAM, you first need to spool up the motor in the missile so it can begin acquiring a target. How to fire missiles from drones?? :: War Thunder General Discussions They were bad at tracking through ground clutter, but I'm pretty sure that many of their characteristics have been artificially nerfed, especially their speed. When the weapons selector is activated a number of things will happen. As for the drop of the rocket, you're also correct. Press the "weapon lock" button. Operational Method 3: Unguided strikes, ________________________________________________________________________. I don't know. You're using an early close-range missile. I still have buttons set for MGs and cannons, since I find that useful for mixed armament aircraft. The missile then corrects itself to stay in the centre of the beam. Powered by Invision Community. The trick is setting the same key to both "fire guns" and "fire primary weapon". By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. Have you also assigned firing the missile to the correct command? These missiles have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. As the Phantom FGR.2 only has one primary weapon (the 20 mm gun pod) it is always selected and can be fired by pressing the "Fire primary weapon" key. During the first stage of the flight, the missile has to either rely on inertial guidance, act like a SARH missile, or be course-corrected by Datalink from the aircraft. Could you post videos showcasing each method individually? If the laser illumination lights up again they will proceed to follow the laser light. Originally posted by Illusionyary: By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. In fact, you can go as far as being able to hit certain locations on your target. As such, they are more sensitive to temperature changes and so they can detect the IR radiation-emitting off all the surfaces of an aircraft. The Skyflashes can be used without firing the Sidewinders first. I don't know if this helps at all, but here's my setup: If I'm in weapon select mode, it still allows me to fire the cannon, even if the missile is active and tracking for example. I'm just going to briefly touch on how to set up the missile controls. Might help when you can't use gunner view of whatever reason (dead gunner, for example). Read this section carefully, improperly setting up the weapons selector can lead to the inability to use any weapons. this seems to be about historically correct. Please be aware we do not claim to be working with Gaijin in any way, content such as guides, videos and images have been submitted by original owners/contributors and may feature gameplay from Gaijin / War Thunder. Cookie Notice It might take a bit of practice, but once you have it mastered, you're good to go! And you can still control the missile whilst tracking the missile. You can just use them like a Tiny Tim. Post it in the comments below, and I'll overview and and possibly add it to the OP. You can easily reproduce the issue in Simulator Test Flight. The thing is, you do not have to use the guidance system at all. I didn't realize that you couldn't use the TV cam in SB. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The weapons selector can also be used to switch between different guns on an aircraft. I forgot to take into account the acceleration due to gravity. Unlike later missiles, they can't home in on something like the heat of the friction on the front of an aircraft. Because your radar is pointing forwards, you essentially guide the missile by pointing your aircraft directly at the target. Weapons selector mode is disabled, all four Sidewinder missiles must be fired before Skyflash missiles can be fired. IR missiles are great for short-range knife fights where you're manoeuvring to get in shot of the enemy. Weapons selector mode is enabled, with 540 lb bombs selected. 3. Weapons selector mode is enabled, with AIM-9G Sidewinders selected. It's important to note that if you turn too hard, the missile can lose track of your radar beam and will be wasted. Press it only once or else you'll turn the thing off with the second press. Keep the target in your sights. and our This is particularly useful for aircraft with multiple types of air-to-air missiles, as different missiles have very different uses, and without the weapons selector you cannot chose which order to fire the missiles in. Connection to the missile can be by wire or radio waves. Go to the dollar store and buy a can of computer cleaner and spray the shit out of your console. It will help 100%. The Sidewinder is rather poor at tracking and I don't remember having to wait 6 seconds to get a lock with either missile in DCS, but I guess that's off-topic here. Anyone know the binding to shoot the damn things? Distance from target on launch: Vertically lead the target: 0.5 km (0.31 mi) 0.06km (0.04 mi), 1.0 km (0.62 mi) 0.11 km (0.07 mi), 1.5 km (0.93 mi) 0.26km (0.16 mi), 2.0 km (1.24 mi) 0.44 km (0.27 mi), 2.5 km (1.55 mi) 0.68 km (0.42 mi). AH Mk.1 Apache - War Thunder Wiki You'll need to assign key bindings for both. If you still want step by step instructions (or if anyone needs them later on) here's what you have to do. The default keybinds for manual missile guidance will prevent you from manoeuvring your aircraft with the keyboard at the same time. The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. I'll give it a go tomorrow, see if it works for me. If your marker is not inside that inner box the missile will not launch. 1. New to jet gameplay. How do you fire missiles?? Am I missing - Reddit In the example below the P-47D-28 would usually have to drop its two 1,000 lb bombs first, however with the weapons selector the 500 lb bomb can be dropped first, if desired. Sometimes I'm spam clicking the lock button and nothing happens except the circle appears for a second and disappears only for it to start growling maybe 10 seconds later, when I have no target to lock on to since it's already out of my firing line since the thing wouldn't lock on when I needed it to. How to Use Air-to-Air Missiles - Everything War Thunder The idea is to take an absolute beginner and get them a basic level of competence in operating these weapons.
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