Are they part of the greater First World plotline? I recommend that you make the settlement in Silverstep your second town to facilitate managing your kingdom in the next act. Storyteller - Pathfinder: Kingmaker Wiki You will receive this event about a week after Kimo delivers his first item. Buff up and head up the path. Do not leave your throne room for the moment. Ignore the gateway to the south for the moment and continue west. You can investigate the various conversation options - none useful - but in the end you should agree to accompany him. Further west, you will start to see traps. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. Afterwards, you will see another brief vision with the Guardian of the Bloom. Search a crate by a hut for yet another Taldan Warrior's Dog Tag. The bandits drop composite longbows while the Transmuter drops a Masterwork light crossbow. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). Continue south at the junction and at the next junction, head east to reach the Technic League Hideout. Dryad is a creature race in Pathfinder: Kingmaker. Grab the Owlbear's Head from its remains. However, after you've beaten her up, she will surrender, allowing you to question her. Do not simply have the agent thrown out because that will lock you out of their companion quest. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. When they're dead, you will find the last Melted Shard of a Ring (13/13) on one of the Primal Spider Matriarchs. Dryad - d20PFSRD Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. Start making to the southern edge of the map and then east towards the area exit. The Brawlers both drop Falchions +1, suits of Hide Armor +1 and Rings of Protection +1. The first part is played out as an illustrated book episode. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. Barbarians, eh? Concentrate on killing the Shaman before his summons become overwhelming. They drop loot worth about 3K if you want to go all Lawful on them. Click on the campfire to rest and when you awaken, click on the dais again to obtain the Bird Bones. The Hunting Lodge is a short distance to the east of your capital. Otherwise, you'll learn that she is hunting a gang of ruthless bandits led by - you guessed it - Varrask. A cache in the southwest of the area contains a Token of the Dryad. Regardless of your choices and successes and failures, you will end up in the Secluded Lodge. If you exhaust their conversation options, you can choose to abandon the hunt. Head to the Goblin Village revealed on your map. Simply take the alignment-based conversation option. If you bring up kingdom management, you will have an event card that demands your presence in the throne room, "Unrest in the Streets". When you get back to your capital, give the Roc Egg to Elina for a decent reward. Jhod tells you that the problem is reaching epidemic proportions. There's a hidden cache in the northwest of the area that contains more minor loot. You may want wait things out with a 14-day project - rank up an advisor or claim a territory. If the lock is too tough for you, there's a key elsewhere in the area. Follow the path around and take out another pair of Fighters and a Bard. A new phase of an Ancient Curse will start counting down. Kesten will want to rush off and look for the origin of the disease - you can let him go or order him to stay. Backtrack to the centre of the town and head south. Again you have a good / evil choice where the evil choice is obviously stupid. Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. Backtrack into the previous cavern and continue east. Found in the caves beneath Old Sycamore, surrounded by frogs that become hostile when the idol is taken. He offers Octavia and Regongar a place in the Technic League but they decide against it. Basically, they want to do something with the old prison - I suggest Guards Headquarters because Stability is a harder stat to increase than the others. A guard is trapped underneath a monster. paizo.com - Pathfinder Pawns: Bestiary Box Focus will switch to your other party members. Question her further to learn that her pregnancy is a troubled one. Unfortunately, for the optimum outcome to Amiri's questline, you have to pull them apart. When everyone is dead or arrested, loot the bodies and the cave. Exhaust her conversation options and you will notice inconsistencies in her account. There are a bunch of goblins at the back of the area who mutter vague threats. Make a hard save here. Tell Verdrin's companions to keep their distance (DC18). The traps are simple (DC6) but numerous and there's a Goblin Horsereaper taunting you to chase him through them. Some beginning questions regarding Items :: Pathfinder: Kingmaker I recommend that you go to the Womb of Lamashtu first and for the purposes of a walkthrough, I'll assume that you're going to do that. Talon Peak is a pain to get to. Be careful of a nearby trap. The Shrine of Lamashtu is a short distance to the east of the Secluded Lodge. Below and to the left of the wyverns remains is a third trap (DC20). Go east a short distance. I quite enjoyed that: "The barony's citizens praise their baron and fully support him" and "The people are gradually losing faith in their baron". Start making your way up the western side of the map.
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