Offense: Init +2, Bite +5 (Close, Damage 3), Slam +4 (Close, Damage 2). Offense: Init Innate), Swimming 6 (30 MPH). Lastly, the Vampire might have min- ions that are other monsters, such as demons, gargoyles, golems (perhaps even a combination of reanimated corpses as a single flesh golem), skel- etons, werewolves, or zom- bies. Heroes may beable to turn this to their advantage by having the villainswear an oath to uphold a particular agreement, or bychallenging their foe to a fair contest or single com-bat. They leave that to their various minions, who The archetypes here can serve as a baseline for creatingalso run interference, fetch needed components, or kid- more exotic creatures. Skills: Athletics 8 (+9), Close Combat: Unarmed 2 (+4), Perception 8 (+9). particular, there are usually devices or technology asso- ciated with that Scientist and no other. The charac-KUNG FU REVENANT ter is often young, with something to prove, although an older fighter trying to hold on to his glory days is a goodThe Martial Artist is not a living person, but an undead rev- alternative.enant returned from the grave! Totals: Abilities 10 + Powers Damage 4). Deception 8 (+13), Expertise: Magic 6 (+7), Insight 8 (+10). Jobbers typically have one strategy and stick withit, often getting creative in how to best apply their limitedpowers. Hes likewise highlysomething if theres a reason than just pulling out new resistant to mental assault and immune to mere mortalpowers at random. Defenses: Dodge 4, Parry 6, Animated trees are common minions for plant-controlling Fortitude 12, Toughness 14, Will 6. Theyto say, Unlimited Mimics grow exponentially in power as pick up discarded powers to add to their arsenal and usethey gather subjects, unless there is something that re- them against the heroes.
structs have no Stamina rank, Immunity to Fortitude Ef-Skills: Perception 4 (+5), Ranged Combat: Fiery Breath 6 (+6). Init +1, Bite +4 (Close, Damage 8). Illusionists schemes often involve trickingcurrent evolved state or heroes into doing the wrong thing, or otherwise framingseek to acquire a newbody, perhaps target-ing one of the he-roes for this dubioushonor!The brain might be-long to some infamous his-torical villain (Hitler, Stalin, Mordred,etc. Offense: Powers: Movement 1 (Slithering), Senses 2 (Infravision, Init +4, Attack +0 (Close, Damage 1). Driven microorganisms. of new and innovative challenges. Mutants & Masterminds, Third Edition Mutants & Masterminds, Second Edition Mutants & Masterminds, First Edition True20, Freeport, and more! The Frightful Four. Thiscould be the classic elements of sympa-thetic magic, such as hair or nail clippingsor a blood sample, perhaps incorporatedinto a small doll or other representation ofthe victim. Totals: Abilities 12 + Powers 0 + Advantages 1 + Skills 9 + Defenses 1 = Total 23 points.A roughly 50--foot long humpback or sperm whale. That's 56 PDF-format books for a bit over 50 cents each! The GM sets any limitations on the Mimics powerin accordance with the villains concept and the needs of However, a Scavenger could also collect the residue leftthe adventure. Demonicfor power or willing to explore and use forbidden secrets. Totals: Abilities 6 + Powers 20 + 2 (Acute Smell, Low-light Vision). The typical Scavenger collectssetsthe Mimics tally and forces it to start over again (such different devices and equipment, often stolen from theiras having to have subjects in close proximity or line of prior owners, or copied from existing items.sight). One of INTELLECTUAL RIVALRYthe prime functions of assistants (other thanstepping and fetching) is to listen to their boss- A hero famous for his or her intel-es ongoing rants. I struggled finding a character sheet for 3rd edition M&M that I liked, so I made one with all the information I feel like I use when I play. Most often, the Temporal Overlord hailslord derives all of his listed powers from a device. It might require taking away the Item of Power,Item a villain has worked to acquire, or the cosmic mis- or tricking the villain into over-extending his abilities ortake that assigns something meant for a heroic wielder using them in some way that ensures his defeat.to a less worthy subject. They may have villain uses the item, the worse the effects get. Name Ideas: Bullfrog, Triathlete, Hare Trigger, Hopscotch, Kangarude, the Leapist, Pole Vault 20 points Mirrors/Illusions/Shadows with projections (Visual Illusion 8), reflection/misdirection (Deflect 7; Redirection, Reflect), illusion damage (alternate; Ranged Damage 7; Alternate Resistance [Will]), invisibility (alternate; Visual 89 Concealment 4); and mirror-step (alternate; Extended Teleport 10; Medium). Magic 4 (+5), Insight 6 (+9), Intimidation 9 (+12), Perception 8 (+11), Persuasion 10 (+13), Ranged Combat: Throwing 6 (+8), Weaknesses: Traditional vampires are destroyed by exposure Stealth 9 (+10) to sunlight and repelled by religious icons and certain plants (particularly garlic). 11 Halloween: Spooky devices and crimes intended to frighten or spook. (See the previous bit for details.) The guys against each other. Others may simply have a schtick or Foe or Favored Environmentperhaps even allowinggimmick they love thats never amounted to much more Jobbers to stack two ranks of these advantages to improvethan holding up jewelry stores and shaking down tourist the provided circumstance bonus to +5.busses, continuing their villainous schemes for the art,rather than for power or profit. Thank you! For this type of Martialfor different sorts of Martial Artist villains, varying the Artist, reverse the archetypes Strength and Agility scores,archetypes advantages and other traits accordingly, even reduce base attack bonus by 2, and exchange Defensiveadding appropriate weapons for fencers or stick-fighters, Roll advantage for the Protection effect (keeping Tough-for example.